Collis Port Devices Driver

The non-PD port attempts to charge the system by using USB Type-C current levels. For more information, see USB 3.1 and USB Type-C specifications. And explains the registers and data structures, for hardware component designers, system builders, and device driver developers. Microsoft provides an in-box driver with Windows, UcmUcsi.sys. Lantronix serial to ethernet device servers provide network-connect end devices and products that make networking more effective for businesses. Install the Latest Drivers. There’s a small chance you may need to update your USB 3.0 drivers. First, you must find out which drivers your PC actually needs. You can visit the device manager to find out. Follow the steps below for guidance. Press the Windows Key; Search for Device Manager; Click Device Manager once it appears.

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Virtual COM Port Drivers for Ross-Tech USB Interfaces

Collis Port Devices Driver Device

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Older Ross-Tech RS-232 Serial interfaces can be set to power up as 'dumb K-Line pass through' interfaces. This allowed those old Serial interfaces to be compatible with a wide variety of third-party applications which expect a 'K-line pass-through' serial interface. However, our USB interfaces present additional challenges. Early in their development, we found a number of technical advantages to using a 'direct' USB driver which bypasses the Windows Serial drivers entirely. Hence the USB drivers that ship with VCDS do not emulate a serial COM port and cannot be used with applications that expect to communicate via a serial port.
NOTE: The following applies to our legacy USB interfaces (HEX-USB, KII-USB and HEX-USB+CAN). It does NOT apply to our current HEX-V2 or HEX-NET interfaces. These new interfaces do not use a USB UART chip and cannot be be used for 'dumb K-line pass-through'!

In order to facilitate the use of third-party applications which expect to communicate with a serial interface, drivers that emulate a COM port are available. However, anyone thinking about using them needs to be aware of the following points:

  • We do not offer installation support for these drivers. They should be used only by someone who is competent/comfortable installing (and possible uninstalling) USB drivers on his PC.

  • We cannot offer any support for third-party software, nor any guarantee that it will work correctly with these drivers. Of course, the same would apply with a serial interface as well.

That said, here some installation notes:

  • These drivers are compatible with Windows 2000 and newer. They should work with W2K, XP-32, XP-64, Vista-32 and Vista-64. We do not have any VCP drivers for Windows 98!

  • Unzip the contents of the download into a new folder.

  • With an interface plugged in, find it in Device Manager, right-click it, and select Update Driver.

  • Depending on what drivers your system already has installed, you may have to 'force' these by telling the wizard not to search, but to let you specify what driver to install, then doing the Have Disk and Browse thing.

  • There's also the possibility that the Virtual COM Port won't install automatically. We've found no real pattern why it does on some systems and not on others. If it does not, find the interface in Device > Manager. The name should show '... with VCP'. Open the properties sheet, click the Advanced tab, and make sure Load VCP is checked. Once checked, disconnect and re-connect the interface.

  • Once the USB Serial Port is installed, you may need to change the COM Port Number (depending on how high a number the applications supports). Device Manager, Properties sheet for the USB Serial Port, Port Settings tab, Advanced button. The COM Port Number may change if you plug the interface into a different USB port, so I'd recommend always using the same USB port.

  • VCDS should continue to work fine with these drivers installed. Leave VCDS set to USB, not a Virtual COM Port!

Assuming you've read and understand all of the above, you can download the 'Virtual COM Port' drivers here:

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< Windows Programming

Types of Drivers[edit]

Windows device drivers generally come in 2 flavors: Virtual Device Drivers (VXD) and Windows Driver Model (WDM). VxD style drivers are older, and are less compatible, while WDM drivers are supposed to be fully code-compatible all the way back to Windows 98.

Driver History[edit]

Collis Port Devices Driver

In the old days of DOS, the computer was free land where anything goes. To that end, developers wrote their own hardware drivers, conforming to no specific specification or interface, using real-mode assembly code. With the advent of Windows 3.0, the operating system began to take a more hands-on approach to application management, by creating and maintaining a variety of virtual machines, to execute different programs in different processor contexts. Drivers could no longer exist as non-conformist real-mode DOS drivers, but instead had to mitigate access between multiple programs, running more or less in parallel with each other. Windows 3.0 changed the 'real devices' into managed resources known as 'virtual devices', and replaced the real-mode drivers with new virtual device drivers (VDD).

Port

The Windows NT product line existed as a separate entity from the 'regular' windows brand. These two operating systems were completely different in almost every imaginable way, except perhaps that the shells looked similar. Windows NT was a fully-managed operating system, and unauthorized resource accesses were blocked by the NT kernel. This meant that in Windows NT, device drivers needed to interface with the computer through specific methods, while standard windows drivers (Windows 3.0, 3.1, 3.11, 95, 98, Me) could access hardware directly, without any sort of management. The drivers for both systems at this point, were generally written in assembly language, as well.

Realizing that the market was split between Windows and Windows NT, Microsoft saw a need to introduce a single driver model, so that device drivers could be portable between Windows and Windows NT. In addition, Microsoft knew that drivers had to be writable in a higher-level language, like C, in order to be code-compatible for different hardware systems. To meet these needs, Microsoft created the Windows Driver Model (WDM). WDM drivers are compiled using the DDK, they are written in C, and they follow exacting specifications that ensure they can be executed on any windows system. This book will attempt to focus on WDM drivers, but will include notes on writing DOS TSR drivers, and VDDs as well.

Driver Issues[edit]

Device Drivers operate in kernel mode so writing, testing, and debugging drivers can be a tricky task. Drivers should always be well tested before they are installed.

Since device drivers do not operate in user mode, the user mode libraries (kernel32.dll, user32.dll, wingdi.dll, msvcrt.dll) are not available to a device driver. Instead, a device driver must link directly to ntoskrnl.exe and hal.dll which provide Native API and executive services.

Writing a Driver[edit]

Device drivers are typically written in C, using the Driver Development Kit (DDK). There are functional and object-oriented ways to program drivers, depending on the language chosen to write in. It is generally not possible to program a driver in Visual Basic or other high-level languages.

Because drivers operate in kernel mode, there are no restrictions on the actions that a driver may take. A driver may read and write to protected areas of memory, it may access I/O ports directly, and can generally do all sorts of very powerful things. This power makes drivers exceptionally capable of crashing an otherwise stable system.

The Windows platform DDK comes with header files, library files, and a command-line compiler that can be used to write device drivers in C or C++. There is no graphical interface to the DDK compiler.

Device Driver Stack[edit]

Windows implements device drivers in a highly-modular fashion, and it is important that we discuss some vocabulary before we continue the discussion of driver programming any further. The drivers necessary for any particular device are arranged in a driver stack, and are connected together internally by a singly-linked list, that starts at the bottom of the stack (the root driver), and terminates at the highest level driver. Each driver must contain at least 2 modules, a root driver, and a function driver. This combination, with some optional additions, constitute the whole of what people generally call a complete 'device driver'. Function Drivers will be the most common type of driver to be written, and will be of a primary focus in this wikibook.

Microsoft realized that certain classes of devices all behave similarly, and it would be a gigantic waste of time for every hardware manufacturer to have to write the entire driver code from scratch. To this end, Windows allows for a type of driver known as a class driver. Class drivers are themselves not complete function drivers, but class drivers can be dynamically linked to a regular function driver, and can simplify the development process quite a bit. It is possible to write your own class driver, but 3rd party programmers generally don't worry about it. In general, Microsoft will supply the class drivers, and driver developers will tap into those class drivers. This ensures that class drivers are fully Microsoft tested and certified, and that they are very versatile.

Another classification of driver is the filter driver. There are two general types of filter driver, an upper filter driver, and a lower filter driver. Upper filter drivers exist in the stack above the function driver, and--as their name implies--they filter the incoming I/O requests. Lower filter drivers are placed in the stack between the function driver and the root driver. Filter drivers are generally implemented as bug fixes, or as quick hack extensions for preexisting drivers.

Here is a general diagram of a driver stack:

Buses and Physical Devices[edit]

For simplification, let us use the term 'bus' to refer to any place on your computer where information can travel from one place to another. This is a very broad definition, and rightfully so: the term 'bus' needs to account for everything from USB, Serial ports, PCI cards, Video outputs, etc. Each bus is controlled by its own root driver. There is a USB root driver, a PCI root driver, and so on.

Let's now consider a mythical construct known as the root bus, a structure that all other buses connect into. A root bus object doesn't actually physically exist in your computer, but it is handy to think about it. Plus, the root bus has its own driver. The root bus driver object is responsible for keeping track of the devices connected on any bus in your entire computer, and ensuring that the data gets to where it is all going.

PnP[edit]

Plug-n-Play (PnP) is a technology that allows for the hardware on the computer to be changed dynamically, and the PnP software will automatically detect changes, and allocate important system resources. PnP gets its own root driver, that communicates closely with the Root bus driver, to keep track of the devices in your system.

Device Namespace, and Named Devices[edit]

'Arbitrary Context'[edit]

Drivers execute in the context of whatever thread was running when windows accessed the driver. To this end, we say that drivers execute in an 'arbitrary context'. Therefore, it is not good practice for a driver programmer to make any assumptions about the state of the processor at the entry point to a driver. There are a few issues that arise with this, so we will discuss them here.

Floating Point Arithmetic[edit]

Drivers that want to use MMX or floating point arithmetic may find they are in for some undue difficulty. Because a driver may be entered in any context, at any time, the floating point unit may contain partial results and unhandled exceptions from the user mode program that was interrupted to call the driver. It is not enough to simply save the context and then to restore it, because any unhandled exceptions may become 'unhandleable', and raise a system error or a bug check. There are only certain times when Microsoft recommends using floating point arithmetic, and we will discuss them later.

External Links[edit]

  • Understanding the Windows Driver Model - An introduction to the basic concepts needed for WDM programming
  • WDM I/O Concepts - Understanding the I/O concepts needed for WDM programming
  • Kernel-Mode Driver Framework 1.11 - the .ISO download includes the Driver Development Kit (DDK)

Collis Port Devices Driver Ed

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